

They come hard and fast, giving you little room to breathe – let alone upgrade your weapons at the shop or fix up any entry points – during the 60-second breaks between each round. It’s a good thing these weapons are effective, as the zombie hordes of Killing Floor 2 are unforgiving in their strength, speed and numbers. This extends to the melee combat, too, which offers an equally viable and enjoyable means of defense, especially as these weapons are the best way to dismember the zeds, who boast several points of articulation which you can exploit for maximum carnage. Every weapon packs its own unique punch, and all feel gratifying to use thanks to the tight gunplay, including the more experimental types such as the brutal Eviscerator or the powerful Microwave Gun. Killing Floor 2 takes the well-worn blueprint of the zombie wave defense mode, first popularized by Call of Duty: World at War nearly a decade ago, and gives it a much needed adrenaline boost, even if it doesn’t radically change the formula in the process.Īs a first-person shooter, Killing Floor 2 is at the top of its game.

Then I found myself playing Killing Floor 2, backed into a corner with only a nearly empty shotgun for defense, helplessly hip-firing as dozens upon dozens of infected enemies charged towards me.


I’d become so desensitised to their moans and groans, that they were more likely to elicit a yawn from me rather than a gasp. Platform: PlayStation 4 (Version reviewed), PCĪfter years of consuming dozens upon dozens of zombie movies, tv shows, games and books, I didn’t think the brain-eating undead could scare me anymore. By Alex Avard 6 years ago As an uncompromising take on a tired genre, Killing Floor 2 is the best kind of messy.
